![]() ![]() Seta g_allowVote "1" // Allow votes - 0 = all votes disabled, 127 = all votes allowed. Seta g_password "" // Password players need in order to be able to join your server. Seta g_chatProtectTime "250" // Ammount of time that has to pass between two chat messages sent by player for them to be valid. Seta g_FullSpecTalkToPlayers "1" // Allow / disallow spectators talk to 'living' players (ghosting). Seta g_TKPointsTempBanForRounds "1" // Number of rounds player gets banned for after exceeding g_TKPointsKickCount count. Seta g_TKPointsRemovedPerRound "800" // Each round that passes without the player having done any TKing, this many TKPoints will be removed from their total. Seta g_TKPointsForgiveAfterRounds "0" // How many rounds must pass without any TKing by the player before g_TKPointsRemovedPerRound applies. Seta g_TKPointsKickCount "0" // Player will be kicked and temp-banned from the server if a player has gotten this many TKPoints for team kills or hurting teammates. Seta g_TKPointsSpecCount "0" // Player will be forced to spectate if he/she has accrued this many TKPoints for team kills or hurting teammates. Seta g_TKPointsMinorFriendly "20" // Ignore damage amounts below 5 for purposes of applying g_TKPointsSpecCount (Stray very minor splash damage is permissible.) Seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in Open Mode. Seta g_TimePeriod "0" // Set time period in Open mode. Seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. Seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. Seta g_Authenticity "0" // MB Mode setting - 0 = Open mode, 1 = Semi-Authentic, 2 = Full-Authentic, 3 = Duel mode. Seta g_MBPointsPerRound "3" // Semi-Authentic: Amount of MB points players gain every round Seta g_MinMBPoints "80" // Semi-Authentic: Amount of MB points players start out with. ![]() No point using this, seeing as rounds end after 5 minutes. Seta roundlimit "12" // When the total rounds reaches this amount, the map ends. Seta fraglimit "8" // If a team reaches this amount of won rounds, it wins the map. Seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 = MovieBattles Mode. Seta sv_floodProtect "1" // Prevent flooding of chat and admin commands. Seta sv_maxConnections "3" // Maximum number of connections from one IP (prevents many crash scripts). Seta sv_minRate "2000" // Sets minimum rate client can have. Seta sv_minSnaps "20" // Sets minimum snaps client can have. Seta sv_timeout "600" // Timeout - do not alter unless you know what you are doing. Seta sv_maxPing "0" // Only players with a ping below this can connect to your server. ![]() Settings higher than 25000 do not improve the client's ping. Seta sv_maxRate "25000" // Server-side cap for /rate. If enabled, clients can only use pk3s which match the ones on the server. Seta sv_pure "0" // Pure setting - 0 = off, 1 = on. Seta sv_privatePassword "" // Password for using the private slots Seta sv_privateClients "" // Number of private slots Seta sv_maxclients "16" // Number of your server's player slots (May impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a crash occurs.) Seta g_logSync "0" // Use synchronous appending in log writes. Seta g_logClientInfo "0" // Logs client information changes if set to 1 (More detailed logging, useful in matching clients to IPs.) ex: "serverlog.txt" If left blank, do not log. Seta g_log "games.log" // Filename to record logging information to. Seta g_smodConfig_2 "7" // Kick, nextmap, map. Seta g_smodConfig_1 "0" // All commands enabled Seta g_smodAdminPassword_1 "" // Smod admin password - CHANGE THIS Accounts without password are disabled aswell. If g_smodconfig_1 is set to 0, smod system is disabled. See MBII_Readme (GameData folder) for info on bitvalues! Seta sv_master1 "" // Master servers - do not alter unless you know what you are doing. Additional master servers to report to Seta g_motd "Welcome to the server, work with your team!" // Message of the Day Seta sv_hostname "Appo's Server" // Name of your server ![]()
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